Archive for August 5th, 2008

Back when Facebook was a social network only for college students, one of the most popular features was the ability to see not only who was in your class, but who else was taking the same courses as you. (It must have been great for coming up with insightful pick-up lines). Facebook did away with that feature as it broadened beyond the college market. But now another startup is looking to fill the void that Facebook left behind. It is called Inigral and it is backed by the Founders Fund, the same group of angel investors who first invested in Facebook (Peter Thiel of the Founders Fund is still on Facebook’s board).

Rather than reinvent the wheel, Inigral is building its applications on top of Facebook. Its first Facebook app was called Courses, which basically aped the canceled feature that students loved (along with other, more popular apps by other companies, such as Cramster’s Courses 2.0). But that was just a placeeholder. The app it is putting all of its efforts into is called Schools. It too runs on Facebook, but it is much more fully-featured.

In fact, it has so many features that Inigral is planning on charging for it. Who would pay for a Facebook app? Not students, that’s for sure. Instead, Inigral plans on charging universities. It is, in that sense, one of the first enterprise apps on Facebook. Co-Founder Michael Staton says:

The whole model of spam and advertise to try to get as many users and clicks in the least time possible isn’t the only way to build a company [on Facebook]. It is a saturated way to build a company.

Universities are asking, “Why are all the students using Facebook?” They want to plug into Facebook to enhance their own mission.

Staton is selling his app to universities as a social utility that lets students show each other not only what courses they are taking, but other campus affiliations such as student organizations, athletic teams, majors, and residence halls. Once it knows all of this about a student, it lets her sort friends and classmates by who shares the most things in common with her.

Schools knows all of this information because it taps directly into a university’s student information system. So that when a participating student changes a course with the registrar, it automatically shows up on Facebook. (With the student’s consent and appropriate privacy controls). Students can only download the app if their university agrees to license it. Currently it is in a limited private beta with Abilene Christian University in Texas, but it is about to roll it out to to other other select partner colleges. A more public release won’t be available until the spring semester.

Inigral will charge a few dollars per student, and in return schools get a way to interact with their students on Facebook in a way that they can control. It is really a group management app for instructors, athletic teams, and student organizations to contact their members and manage events through a forum students are already using anyway.

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The MySpace Music CEO Candidate Shortlist

Written by on Tuesday, August 5th, 2008 in Uncategorized.

Get ready to start hearing a lot about MySpace Music, a huge joint venture project between MySpace and the big music labels. One big question about the project remains: who will be the CEO of the new company. We’ve gathered a shortlist of candidates that MySpace has interviewed.

The project was first announced in April along with a related settlement with Universal Music over a copyright infringement lawsuit.

The project is on pace to launch in September, and MySpace is finalizing third party relationships. Amazon, for example, is likely to handle music download sales and fulfillment. Music download sales are just one revenue stream for the property. In addition to sales of DRM-free music (singles, albums, playlists), MySpace Music will likely also offer ring tones, concert tickets, merchandise (tshirts, etc.) and branded advertising campaigns.

Most aspects of the project are reportedly on pace for the launch, but MySpace has failed to find a CEO for the project. Even though CEO Chris DeWolfe and COO Amit they’ve been interviewing people since late 2007. Their top candidates (Ian Rogers and David Goldberg) bowed out early, and we’ve heard from sources close to MySpace that they’ve been unable to find the perfect candidate since then.

Here’s who we’ve confirmed MySpace has interviewed for the top job at MySpace Music:

Jim Bankoff

Jim Bankoff is a Senior Advisor with Providence Equity Partners, the leading Private Equity firm focused on media and telecommunications. Prior to joining Providence in 2008, Bankoff served as Executive Vice President of programming and products at AOL. He presided over consumer web sites such as Moviefone, MapQuest, BloggingStocks, AOL Music and Engadget.

Michael Bloom

Michael Bloom is currently SVP & GM, Digital Media at MTV. He moved to run the Joint Venture between MTV and RealNetworks’ Rhapsody September 2007, but he has since returned to his previous position. We hear he never seriously considered the position.

David Goldberg

David Goldberg was the General Manager of Music at Yahoo until February 2007 before becoming an entrepreneur-in-residence at Benchmark Capital. Like Ian Rogers, below, he was one of MySpace’s top candidates for the job. He’s married to Facebook COO Sheryl Sandberg, which would create a bit of competitive stress around the dinner table.

Jim Pitaro

Jim Pitaro is currently the Vice President and General Manager of Yahoo Sports but was previously with the Launch music team. Pitaro was Vice President of Business Affairs for LAUNCH Media prior to the 2001 acquisition. After the acquisition, he transitioned to Vice President and Head of Business Affairs for Yahoo! Music until his transition to the sports team.

Ian Rogers

Ian Rogers was the general manager of Yahoo Music before heading to Topspin Media in April 2008 as CEO. He has all the attributes MySpace was looking for - proven leadership, deep knowledge of and ties to the music industry, and a willingness to shake things up. Along with Goldberg, above, Rogers was the guy MySpace wanted to run the new company.

 

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900 Start-ups, 3 New Experts, and 3 New Partners…

Written by on Tuesday, August 5th, 2008 in Uncategorized.

TechCrunch50 is now just a month away, and we are very busy here reviewing the nearly 900 start-ups from 49 different countries that have applied. The ideas and innovations that have been brought to our attention are mind blowing. You will not want to miss out on this year’s conference as the next generation of technology, Web applications and products will be revealed to the world on September 8, 9 and 10 in San Francisco.

Today, we are announcing that Niklas Zennstrom the co-founder of Joost, Skype and Kazaa, Evan Williams the co-founder of Twitter, and Ash Patel the Executive Vice President of Yahoo!’s Audience Product Division will be at TechCrunch50. Niklas, Evan and Ash join a growing and extraordinary group of experts who are teaming with us to mentor and evaluate our 50 finalists. Bios for our newly announced experts are referenced below.

We, also, are pleased to announce today that we have 3 new partners joining us: The Founder Fund, Salesforce and MySpace. The Founders Fund is a non-traditional investment group led by a team of four managing partners, who themselves are founders and entrepreneurs. Salesforce.com is the market and technology leader in software as a service (SaaS) and platform as a service (PaaS). MySpace.com is a leading online lifestyle portal. We’re lucky to have executives from all three companies joining us as expert panelists - Sean Parker (Partner, Founders Fund), Marc Benioff (Chairman & CEO, Salesforce) and Chris DeWolfe (CEO, MySpace).

As we closer to the conference, we are encouraging everyone to book their hotel reservations (many hotels are already sold out) and register for the conference before we sell out. For companies seeking to launch and showcase products at TechCrunch50, please take a look at our Exhibitor Packages. If you have questions about sponsorships, please reach out to Heather Harde or Dan Kimerling. All media inquiries should be sent to Sarah Ross.

We can’t wait to see you in San Francisco!

Niklas Zennstrom
Niklas is an Internet entrepreneur, who co-founded, Joost, Atomico, Skype and Kazaa among other companies. He is currently a partner of Atomico. In addition to this, he is also the co-chairman of Joost. Niklas co-founded Skype in 2002 with Janus Friis with the vision of liberating consumers and businesses from the need to pay for talking to each other across the globe. Skype has become the global leader in Internet voice communications, attracting more than 276 million registered users within less than four years of its launch. Skype’s continuing success was officially recognized in September 2005 when eBay Inc acquired the company for $3.1 billion US Dollars. Niklas had the position as CEO from its inception until September 2007.

Evan Williams
Evan Williams founded his first Internet company in 1994 and has been doing the same ever since. He is currently chairman and chief product officer of Twitter. In 1999, he co-founded Pyra Labs and led the team that created Blogger, which was sold to Google in early 2003. Williams worked at Google until late 2004, after which, he helped form Odeo, an early podcasting company. In 1996, he formed Obvious, LLC, a web-product development company in San Francisco, which spun out Twitter, Inc. in 2007.

 

Ash Patel
Ash Patel is currently the Head of Yahoo’s Audience Products Division. Previously he was the Executive Vice President of the Platforms and Infrastructure Division where he was responsible for global technology investments and platform initiatives both on and off the Yahoo network. Under his previous title he also led an increased focus on innovating and developing next-generation services for Yahoo customers, and oversaw divisions including Product Platform Engineering, Platform Strategy & Architecture, and the Advanced Development Division. Since starting at Yahoo in 1996, Patel has played a key role in architecting and enhancing MyYahoo, Yahoo Finance, Yahoo Messenger, Yahoo Chat and many other products that continue to impact millions of Yahoo users.

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Source: TechCrunch
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The Global Reach Of The First Million 3G iPhones

Written by on Tuesday, August 5th, 2008 in Uncategorized.

Medialets has posted the results of a recent Goldman Sachs Global Investment Research report that details the breakdown of the first 1 million iPhone 3Gs sold worldwide.

Earlier this month Apple announced that it had reached the milestone in only three days, compared to 74 days for the original iPhone. Of course, the two figures are hardly comparable, as the the 3G version launched simultaneously worldwide in 21 countries - the original iPhone was exclusive to the US for months after its release.

Unsurprisingly, the report says the United States accounts for 60% of all units sold during the three day period, with a total of 600,000. Trailing by a factor of nearly ten fold is Japan, with 70,000 units sold. Japan’s finish in second place may well be a result of pent up demand, as the original iPhone was never officially sold there (even unlocked phones wouldn’t work, as the original iPhone doesn’t support UMTS).

The results for carrier distribution aren’t particularly surprising, either. AT&T leads by a wide margin because of its US sales. Despite selling the second highest number of phones, Japan’s carrier Softbank ranks behind T-Mobile and Orange, which both have customers in multiple European countries.

Above all, the figures reflect the explosive demand for the iPhone seen worldwide, and are especially impressive given the difficulties Apple had with activation in a number of countries. In the United States, the iPhone is still selling out at many stores in a manner of minutes. What remains to be seen is how long the public’s obsession with the iPhone will hold, and if Apple can reach its goal of selling 10 million iPhones in 2008.

For more details, check out the Medialets post.

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Source: TechCrunch
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LaunchBox Unleashes Its First Nine Startups

Written by on Tuesday, August 5th, 2008 in Uncategorized.

What does $25,000 and 12 weeks get you? If you are a startup funded by LaunchBoxDigital, it gets you a working alpha or beta site. Based in Washington, D.C., LaunchBox is the latest seed-fund incubator to take the “Build ‘em cheap and build ‘em fast” approach to startup creation. (In the same vein as Y Combinator, SeedCamp and TechStars). LaunchBox gives small teams of two to four developers $25,000 to $40,000 each—just enough to get a functioning demo site up and running. In return it takes a six to eight percent stake in each startup and an option to invest in subsequent rounds.

After calling on developers to apply for funding last February, it is now ready to debut its first class of Web startups. Here they are below, with screencasts and notes from LaunchBox founder John McKinley on why the group invested in each one. Our favorites are Heekya, JamLegend, and ShareMeme. Stay tuned for invites.


BuzzHubb: A Better College Social Network

Founders: Satjot Sawhney and Ashish Kundra
www.buzzhubb.com

McKinley’s Notes: Most people think the college communications market is saturated, but with 75% of Facebook users dissatisfied with their feed experience, and Twitter only in use by 7% of students in a poll we ran on several campuses, that is hardly the case.

BuzzHubb is best summarized as bringing the utility of next-gen Yahoo Groups to the mobile college student, but done in a creative, lightweight manner. The first fundamental element of BuzzHubb is that it establishes boundaries around the university campus - you can only join a school’s BuzzHubb community if you are part of the school (a great concept that Facebook championed). Once you have joined, you can join existing Hubbs, or quickly establish your own.

College students have complex, sometimes overlapping social group relationships. BuzzHubb makes communicating with those groups simple and engaging. A Hubb is a group of individuals who can share group messages quickly and easily from their phone, the web, or their social network. There are several types of Hubbs: Broadcast Hubbs, where you join, but there is a single author (e.g, the campus sports blog), Invitation-only Hubbs, where an existing member needs to invite you to join (a study group, a team, a special interest group) and all can contribute, and Open Hubbs, where anyone on campus can join and contribute (e.g., Obama 2008).

The UI allows you to quickly navigate all the Hubbs you are part of - a failing of the Facebook feeds metaphor. The mobile experience lets you opt to be alerted to new posts on a Hubb-by-Hubb basis, as well as share thoughts with friends or Hubbs via SMS or BuzzHubb’s WAP experience. The plan is to get it on 7 campuses in the Fall, learn, refine the experience, and then blow it out in the Spring.

Heekya: The Wikipedia For Stories

Founders: David Adewumi, Kwasi Nti, Rasvan Orendovici and Avner Ahmend
www.heekya.com

McKinley’s Notes: The current model of story telling on the web is pretty fragmented. There are really good individual repositories out there (YouTube, Flickr, and Photobucket are a few), but they focus primarily on a given category (photos, video), and have limited ability to address linear story telling. Blogging is a potential answer, but while there are close to 200 million blogs, only 600,000 posts occur each day - too many blogs die the slow death of neglect.

Heekya wants to encourage social story telling. They do this through several approaches.

First, they have a simple to use multi-media story builder that allows a story author to tap into their existing base of digital assets on Flickr, YouTube, PhotoBucket and Facebook. They also let the author use compelling public/shared content from those same sources. Good commenting and annotation tools help enhance the story, and simple sharing tools allow you to both share the story and post/embed it.

Second, they encourage alternate perspectives, allowing someone to clone a story and add or enhance it to create a linked, but unique story reflecting their own point of view.

Finally, they have a variety of browsing and discovery tools to let people see stories (and their related threads) along a variety of dimensions, including topic, geography, social connection, etc.

JamLegend: Guitar Hero Goes Social

Founders: Andrew Lee, Arjun Lall and Ryan Wilson
www.jamlegend.com

McKinley’s Notes: JamLegend is a new online music gaming experience, competing with the likes of Rock Band and Guitar Hero with a disruptive offering. The experience is fun and engaging. It’s free, involves no client code, and has a very compelling social gaming experience at its core. The problems with the incumbents are:

• High price points. (Several hundred dollars to purchase the game, an instrument, and a library of music tracks)
• “Tethered” experiences - what I mean here is that they are console based games, which means you are effectively tethered to the living room, basement, or dorm room where your console lives
• Limited catalogs - the two incumbents focus on the major labels and English-language rock music. Rock Music is 34% of tracks sold on music sites. Other genres, artists (independents) and language groups are way under-represented
• Limited social gaming experiences, and infrequent releases to get new functionality into user’s hands.

JamLegend attacks these limitations head on. It’s free. It can be played whenever and wherever you are (using a full game guitar if you want, but it’s just as fun on keyboards or laptops)—play it on the road, at work, at a coffee shop. Its catalog will serve the indies, just as MySpace and Bebo have done, and include other genres like Country and Jazz. It also is built to allow artists to upload their work directly to the JamLegend community. And finally, it really has a compelling social experience that is much better than that of the incumbents, through fun head-to-head challenges as well as simulcast tournaments.

Koofers: Crib Notes For Picking College Classes

Founders: Michael Rihani, Glynn LoPresti, Patrick Gartlan and Doug Feit
www.koofers.com

McKinley’s Notes: Koofers - where were you when I was in school? Koofers started at Virginia Tech, with a campus rollout in 2007. In that one year, it became the third-most visited site by students, behind Facebook and MySpace. The reason? It allows students to make the relatively opaque process of class and teacher selection fully transparent, by providing grade distributions and teacher feedback to allow a student to shape their individual class schedule, based on their own needs and style (e.g., “I am fine with exams, but I hate teachers who give tons of quizzes”).

Once a student has started the semester, Koofers provides help by offering access to a collective repository of study guides, past exams, etc. This is something schools have had for over a century, but these vaults were only available to small groups of students (e.g., a fraternity). Now, those tools are available to all students. Koofers also supports ongoing communication between students and teachers through its community tools.

The reaction at its alpha deployment at Virginia Tech, coupled with positive feedback this Spring from a quick pilot during the last week of the term at the University of Maryland (where 1000+ users signed up), gives the Koofers team confidence that they have a winner here.

Koofers will deploy to 30+ schools this fall, to provide themselves a bigger test bed, and then look to launch more broadly in the Spring.

Mpowerplayer: Marketing Mobile Games On Facebook

Founder: Michael Powers
www.mpowerplayer.com

McKinley’s Notes: Mpowerplayer is targeted to fix the discovery problem in the mobile gaming market today. Unlike ringtones, where the explosive growth and repeat buyer habits of consumers has built a multi-billion dollar market, the mobile gaming market is stalled.

The biggest issues? No way for a consumer to know what they are buying in advance of the purchase, coupled with poor provisioning processes. With ringtones, consumers know the product they are buying—they’ve heard it on the radio, on TV, or own the track. With mobile games, there is no natural discovery process. It is click and pray for the purchaser. Only 5% of people with a games-capable handset have ever played a game on their phone, and less than a third of the people who buy a game ever purchase a second game. It is a huge problem for both carriers and game publishers seeking new sources of revenue.

Mpowerplayer solves this problem in two ways: It provides a PC-based means for consumers to play mobile versions of the games they are interested in (via an emulator), and, if they like a title, simplifies the purchasing experience. Once someone becomes a member of the Mpowerplayer community, the ability of Mpowerplayer to understand their playing preferences and purchases makes it a uniquely effective marketing partner to the publishers.

Mpowerplayer has supported over 15 million demo plays to date, and powers the mobile sites of both EA and Sprint. They have now built a Web-based demo experience, and will use that to accelerate their marketing efforts more broadly.

MyGameMug: Match.com For Gamers

Founders: Raymond Lau and Erik Yao
www.mygamemug.com

McKinley’s Notes: MyGameMug is trying to return the fun to online gaming . Take one minute and search “trash talking” on YouTube, and you can sample first-hand how bad is the current model of only matching players by skill level.

MyGameMug was started by a couple of avid gamers who wanted to create the match.com for online gaming. Their goal? To create a fun and engaging way to find the “gaming style” of a person, and use it to hook them up with people who are compatible with them to play with online. The core of the MyGameMug experience is a 36-question test that draws out important information about attitude, competitiveness, gaming interests, etc. The responses are then used to slot you into one of 16 different GameMugs. Think of it as a Meyers-Briggs test for gaming.

As you take the test, MyGameMug starts surfacing potential matches for you—the further you go in the test, the higher the matching accuracy gets. Once you complete the test, you can either see those people who are good matches for you and reach out in real-time to offer immediate game play, or use the scheduling tool to offer a potential future time/day to play.

In its first week of testing, over 12,000 people completed the entire test, reporting an 85% satisfaction of where they were slotted in the 16 different categories.

The goal is to start with getting people to take the test, and then draw people into being an ongoing part of the MyGameMug community with other value-added things like user generated reviews, group contests/tournaments, a reputation system, guild management tools, etc.

Razume: Resume 2.0

Team: Sam Blum, Kyle Stoneman (founders) and Ryan Geist
www.razume.com

McKinley’s Notes: Razume is addressing the needs of job seekers in the 21-35 year old demographic. While there are lots of businesses out there to help the employer (Job boards, etc.), there is a huge under-served opportunity to focus on the needs of the job seeker, especially ones without the power of a robust LinkedIn network to help them in their job seeking journey.

The opportunity: There are over 20 million job change events happening this year, and the average 18 year old today is expected to make over 10 job changes before they hit 38 years of age.

Razume helps the job seeker along three dimensions. First, it helps a person develop a professional resume, starting with powerful authoring tools and online tips, and then making it simple for a person to reach out and get tips on fine-tuning their resume from friends, associates, and just as importantly, the Razume community itself. Simple annotation and commenting tools allow people to give very specific feedback to turn someone’s resume into a better, more effective marketing tool.

After that, Razume helps get the resume into the market. That’s done through two means: a free one-click posting of the resume to the major job boards (a service that costs $59+ at other sites), and use of the Razume Job Finder to browse and bookmark jobs of interest from over 7 million job listings on the web.

Once a user has a call-back, Razume helps them prepare for that interview with useful tips and techniques, plus tools to help research prospective employers that, ultimately, helps a person get the job and make the right decision.

ShareMeme: Evite Meets Twitter

Founders: Ahson Wardak and Luc Castera
www.sharememe.com

McKinley’s Notes: ShareMeme is an easy tool for sending messages, polls, invitations and other things to your friends and associated groups on the channels that they prefer.

ShareMeme is addressing a real problem today - inadvertent “spamming” of friends across all the channels you use to interact with people (SMS, Facebook, IM, email, Twitter, etc.). To reach our friends, we find ourselves broadcasting redundant messages across multiple channels to ensure our bases are covered. ShareMeme takes that problem head-on. It is built upon a powerful, self-learning platform that understands the nature of a given message, its priority, and recipient preferences to send the right message the right way to your targeted audience.

Interacting with ShareMeme is simple - you can use the mini-forms on the web site or its iPhone experience, or use its natural language interface via the web, SMS, Twitter, or Jott to say things like “Invite college friends to see the Opening Ceremonies at my house at 7pm on August 8″, and ShareMeme takes it from there. It understands the group “college friends”, the priority of the message, and users’ explicit or derived preference in interacting with you, and reaches out automatically via the most effective and user-respectful communications channel, be it SMS, Twitter, IM, your social network, or email.

The strategic desire of ShareMeme is to be the root location of recipient preference data on the web, as well as the place to define group relationships one time, in a manner that can then be leveraged by you anywhere you want, be it through mobile communications, email, or your social networks. Think of groups here as subsets of your social graph.

Zadby: Web Video Product Placement

Team: Tim McLaughlin (Founder), Beau Brewer (General Manager)
www.zadby.com

Zadby deals with the intersection of two phenomena: The continued lack of effectiveness of traditional advertising to reach the 18-35 year old demographic, and the poor means that independent web video producers have to monetize the value of the communities that follow them.

Zadby is a market maker for product placement in web video. It allows brand managers, agencies and others to tap into the network of independent web video producers, outline their needs and what they are willing to pay per CPM, and then producers create proposed videos, get them approved by the client, and offer them up to their communities, where they get paid on what traffic they generate.

The challenge is how to bring product placement to web video in a scalable manner. Zadby’s approach works to solve this problem (and we’ve seen it succeed with our trial efforts).

With YouTube only selling ads on 3% of its videos, producers are struggling to find a way to make their passion a real business. Yet, web producers are succeeding in building sizable communities who follow them. They may not be “Desperate Housewives”-sized communities yet, but at several hundreds of thousands of viewers, they rival the audiences of many cable TV shows. Zadby leverages the creativity and reach of these producers to create a useful pay-for-performance advertising option for them to add to their arsenal.

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/Cp8C9_sEWSA/

YouLicense Gets $1 Million For Online Music Licensing

Written by on Tuesday, August 5th, 2008 in Uncategorized.

Over a year since launching its music licensing marketplace into beta, Israeli startup YouLicense has raised $1 million in funding from the Logia Group and Ofer Media.

YouLicense is positioning itself as a marketplace for low cost music licensing, similar to what iStockPhoto did for stock photography. YouLicense’s system lets music sellers (licensors) and buyers (licensees) communicate, negotiate, contract, and transact directly. Licenses are typically in the $20-150 range with a 9% commission charged to the licensor upon the completion of a transaction.

Since launch, the company has amassed a repository of 50,000 songs licensed by independent labels and artists. YouLicense has chosen to be “licensee-friendly” and not require song exclusivity, meaning that licensors are free to monetize their music anywhere else in addition to YouLicense.

While YouLicense expected to license most of its music for use in advertising, film and television, the bulk of its licenses have been in the long tail - specifically, for slideshow and website background music, corporate presentations, online and mobile videos, and indie film making.

Prior to this round, YouLicense operated on a mere $100,000 in pre-seed funding. CEO Maor Ezer says the company plans to roll out a white labeled marketplace in addition to storefront applications for Facebook, MySpace and Bebo in the next few months.

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/WWRMRtHLQb8/

DailyCandy Bought by Comcast for $125 Million

Written by on Tuesday, August 5th, 2008 in Uncategorized.

Silicon Alley Insider is reporting that Comcast has bought newsletter service DailyCandy for an unconfirmed $125 million. The site caters to women interested in fashion, food, travel and other cosmopolitan topics.

Comcast apparently beat out Viacom with its willingness to pay $5 million more than Viacom’s offer of $120 million. Bob Pittman of Pilot Group Ventures, the holding company of DailyCandy, says the service was expected to hit $25 million in revenue this year with an EBITDA of over $10 million.

DailyCandy is understood to have been on the block for years, with speculation from just last month that it would sell for $75 million.

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/qjH8lhKDr5g/

Qik Launches Support For iPhones Running Old Firmware

Written by on Tuesday, August 5th, 2008 in Uncategorized.

Qik has released its mobile video streaming application for jailbroken iPhones to the public. The service allows users to broadcast video live from their phones using Wi-Fi or the EDGE network which can be viewed on Qik’s site or through its embeddable player. Unfortunately, the application is only compatible with phones running the 1.1.4 firmware, which has been obsolete for nearly a month since the introduction of the Apple App Store. If you’ve got a phone running the old version, you can download the app after signing up here.

Users running the 2.0 version of the software will need to wait for Qik to release a compatible version, which the company expects to do in the near future. Unfortunately, it’s likely that the application won’t be available through the official App Store, as Apple still hasn’t enabled video capture using the phone’s integrated camera. Until Apple changes its mind, you’ll need to jailbreak your phone - something that the vast majority of iPhone users are reluctant to do.

If you’re feeling really adventurous, you can try downgrading your phone to the 1.1.4 firmware using the instructions here, but we haven’t tested them and there’s a good chance that you’ll fail miserably (don’t try this if you have an iPhone 3G).

Qik has offered a private beta service for months, but only recently launched to the public. Besides the iPhone, the service supports a number of other phones, including models offered by Nokia, Motorola, and Samsung (you can see the full list here).

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/L9v5aF_J-PI/

The (Highly Controversial) YouNoodle Startup Valuation Predictor Is Coming

Written by on Tuesday, August 5th, 2008 in Uncategorized.

In February a well backed startup called YouNoodle said that they were developing a product that would accurately predict the future success of startups based on an analysis of the business and the founding team. Much like a credit rating tells creditors how likely an entity is to pay off debt, YouNoodle aimed to tell investors how likely they would be to see a return on their investment, and would even go so far as to estimate the exact valuation of a startup a few years into the future.

We were skeptical, to say the least. Particularly because the product was being announced while still in development.

Now YouNoodle is preparing to launch the predictor tool (sign up to be notified here). CEO Bob Goodson let me test the service out last week and shared some of the early results with me.

I’m still skeptical, but I love the valuation prediction for TechCrunch ($87.4 million), and I have to admit that some of the predictions are within a stones throw of accurate. And if people can be convinced that this is a useful way of understanding if a startup team has a chance of succeeding, it could become part of Silicon Valley culture.

The Prediction Tool

YouNoodle collects a lot of data on startups to make the prediction - the questionnaire takes a good half hour to properly complete. YouNoodle aims to make the prediction right before the first round of funding for a company. So one way to test it is to enter information about a more mature startup that was true prior to funding, and see how well it predicts the actual results.

The key factors in determining likelihood of success, says Goodson, are the team, financial factors, the concept and advisors. Details on the education, entrepreneurial experience and other information founder and key employee. The tool wants to know everything. For the founders, their age, education, previous startups (and how they did), and their long term relationship to the other founders. For the concept, YouNoodle gathers information on the business idea (probably extracting keywords for analysis), where it’s located, and lots of other data.

YouNoodle then churns all that data and assigns the company an index score from 1-1000 as well as a valuation estimate three years down the road. YouNoodle has tested and fine tuned their algorithm with 3,000 startups, Goodson says, and the results are “highly statistically accurate.”

As I said, TechCrunch’s valuation prediction based on 2005 information is just over $87 million. I won’t comment on that (woohoo!), but here are some other predictions, all made with data on the startups that was true prior to any funding:

Slide: $124 million (actual: $550m)
RockYou: $71 million (actual: $250m)
Mahalo: $118 million
Powerset: $104 million (actual: $100m)
Cuil: $95 million
Twitter: $110 million
Friendfeed: $86 million

Given that the information used to make the predictions was limited to that available prior to any funding of these companies, the data is both interesting and accurate enough to be useful. Slide and RockYou, for example, aren’t accurate, but the algorithm did predict success and it also got the relative valuations almost perfectly correct. Powerset was accurately predicted, and we’ll have to wait and see how Cuil and Mahalo do. Twitter’s valuation is probably close to accurate.

More examples: YouNoodle predicted that Google would be worth just $88 million three years after it was founded, which is lower than their private valuation at the time but now way off. Facebook’s valuation was predicted at $111 million, which is way off of its actual valuation. But the key is that YouNoodle would have predicted huge successes for all of these companies based on the exceptional teams put in place at the very early stages.

The average three year predicted valuation for student startups from top ten universities is about $360,000.

So the big question is, how does YouNoodle predict it will do based on its own algorithm? Goodson says it thinks YouNoodle will be worth $96 million in 2010.

How YouNoodle May Be Used

Goodson says he will provide the prediction algorithm for free to startups, even giving them a “certificate” showing their index score and predicted valuation (the one for TechCrunch is the top image above). If third parties want official access to the certificate they’ll be asked to pay (just as creditors are asked to pay for official credit reports). For now the service is being provided completely for free.

While the algorithm seems to do a good job of identifying teams with a high likelihood of success, it’s not clear to me that it does a better job than an experienced VC would be able to do on their own. YouNoodle is also basing predictions on historical data, and in a rapidly changing world that is consistently disrupted by new technologies, those predictions are very hard to make. Humans who are on top of recent developments can make subjective decisions that are far more likely to be accurate than an algorithm.

But YouNoodle is also dispassionate, and can therefore make decisions outside of the emotional world of startup investing. Venture capitalists are, despite their appearance, fairly risk averse people. If YouNoodle backs up their instinctive reaction to a startup they may be more likely to invest. And they may also walk away from an investment they like if YouNoodle says it’s destined to fail.

At the very least YouNoodle is going to add a fascinating layer to the conversation. The company has raised one round of financing (they aren’t disclosing the amount raised) from Max Levchin, Peter Thiel and The Founders Fund. In addition to Goodson, key employees include Kirill Makharinsky and Rebeca Hwang.

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Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/Admz8VZZwgU/

Yahoo Adds Shortcuts To Olympic Data In Search

Written by on Tuesday, August 5th, 2008 in Uncategorized.

In preparation for the start of the summer Olympics on August 8, Yahoo has added Olympic-themed Shortcuts to its search results. Yahoo Shortcuts serve up contextually relevant content from various Yahoo properties inline within the search results. Now, whenever somebody searches for Olympic results, news, or athletes, different Shortcut widgets will pop up.

A search for “Olympics medal count,” for instance, will generate the table above, which comes from Yahoo Sports. A search for “Olympics medal China” will bring up only that country’s medal count.

Searching for an athlete’s name, like swimmer “Michael Phelps,” will bring up a picture, news stories about him from Yahoo News, and stats as well.

With Shortcuts like these, Yahoo is blurring the line between search results and content by offering up key pieces of data right on the main search page. And if you click off for a deeper dive, you end up going to other Yahoo properties. Exposing Yahoo content within search results is designed to help drive more traffic back to Yahoo—which is all right, as long as it’s useful. Sometimes Yahoo’s Shortcuts can serve up inappropriate results as well (but it is probably being extra careful with these to avoid any embarrassment).

Update: Google is doing the same thing with OneBox results for Olympic-related searches.

Update 2: The Michael Phelps Shortcut image above is what you currently get if you search for his name. Once the Olympics start, athlete names will turn up a shortcut that looks like this:

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Source: TechCrunch
Original Article: http://feedproxy.google.com/~r/Techcrunch/~3/v5-s6G1Z5js/



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